


Keywords: music, customization, players, choice, interaction, empirical study, multimodalityĭigital technology allows for wide-scale personalization and customization of our media content, from interactive music formats like MXP4 that allow us to choose what instruments we want to hear in a song, to personal video recorders (PVRs) that let us select which programs we want to watch and when. Results showed that players were unable to predict what music would improve their immersion, but were able to choose appropriate music to influence game playing tactics and anxiety levels. Players specifically chose music for the purpose of relieving anxiety, improving tactics and to experience immersion.

We examined the influence that a player’s choice of music has on the player’s experience in one particular game, Fallout 3: Operation Anchorage. Many games and consoles today allow for a player to substitute a personal music playlist into the video game. Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: A Pilot Study by Alexander Wharton, Karen Collins Abstract
